Wednesday, October 31, 2012

12 Days Of Chaos Part 12: Conclusions

On the twelfth day of Chaos my true God's gifted to me
Twelve Champions Mutating, 
Eleven Cult Sacrificing, Ten Zombies Moaning, Nine Daemons Possessing, Eight Marines Screaming, Seven Skulls Exploding, Six Slayers Slaying, Five Strange Things, Four Chaos Lords, Three Tyrants, Two Chaos Marks and Daemonic Immortality

Drkmorals: At the end of the journey my initial impression is that the book isn't overly different from the last book. If you have noticed Lantz talking about “how If you liked X before you most likely still do”.  That’s because so much of this book is the same. The Evil wheel of Chaos wasn't reinvented by any means. If you have been a devoted servant of the Darkness you might be a little annoyed at the changes to your book. Specifically leadership, and how the older units worked in general. What it really looks like is the book got an update, not a revamp. Point’s costs have been adjusted and the flexibility to build any style or theme has been granted. All of this just to allow you to field the forces of Chaos that were out of your reach in the last edition by increasing their performance.

Tuesday, October 30, 2012

12 Days Of Chaos Part 11: Our List Ideas

On the eleventh day of Chaos my true God's gifted to me
Eleven Cult Sacrificing
Ten Zombies Moaning, Nine Daemons Possessing, Eight Marines Screaming, Seven Skulls Exploding, Six Slayers Slaying, Five Strange Things, Four Chaos Lords, Three Tyrants, Two Chaos Marks and Daemonic Immortality

Lantz: Now we come to where the staff has taken what they've learned, tossed ideas around in their head for a bit and see what comes out. For me things will be Slaanesh-based as that's the army I'll be playing; pure Slaanesh. Not exactly competitive, but our gaming group has a Khorne Daemons player, a Tzeentch CSM player and a Nurgle CSM player. So while I'm fitting a fluff-niche in my group, the overall sluttiness, ear-piercing music and alcohol abusing ways of the Slaanesh really appeal to me...for some reason. So, first up is me! My list after the jump.

Monday, October 29, 2012

12 Days Of Chaos Part 10: Heavy Support

On the tenth day of Chaos my true God's gifted to me
Ten Zombies Moaning,
Nine Daemons Possessing, Eight Marines Screaming, Seven Skulls Exploding, Six Slayers Slaying, Five Strange Things, Four Chaos Lords, Three Tyrants, Two Chaos Marks and Daemonic Immortality

Lantz: The Forgefiend is Phil Kelly's answer to Psyfledreads to me, unfortunately it's a failed attempt. By comparison to Psyfledreads: Twice as many shots, not twin-linked and 12" less range, but has Pinning. The issue that comes up is the BS of 3 which will turn off a lot of competitive players from these guys and force them over to employ Havocs. If they allowed a third Hades Autocannon instead of a third Ectoplasma Cannon this unit would be back in business. Speaking of the Ectoplasma Cannon, it might have its place, but it's too early to tell. The saving grace with the Forgefiend ECs is the fact that this unit will ignore Shaken/Stunned allowing it to continue shooting blast weapons. The big downfall is the 24" range and the 200pt cost. Walkers are as weak as ever in 6th Edition and they want to stay away from the action in your backfield. A 24" range won't allow that.

Sunday, October 28, 2012

12 Days of Chaos Part 9: Fast Attack

On the ninth day of Chaos my true God's granted me
Nine Daemons Possessing, 
Eight Marines Screaming, Seven Skulls Exploding, Six Slayers Slaying, Five Strange Things, Four Chaos Lords, Three Tyrants, Two Chaos Marks and Daemonic Immortality

HOTpanda: With a significant drop in points and the addition a sixth edition swooping in a few new rules Raptors are going to be Skyborne more often.  The ability to reroll your charge distance is huge and having a strength four initiative ten hammer of wrath attack is nothing to scoff at.  The vultures will be circle around these birds of prey.

Lantz: There's really not much I have to say on Raptors. They've got that 1pt reduction in Ld, just like everything else. They're cheaper than they were, just like everything else. They've got more or less the same options they had before. The only change worth mention is they now have Fear; which is negligible. Overall the unit has improved.

Saturday, October 27, 2012

12 Days of Chaos Part 8: Elites (Part 2)

On the eighth day of Chaos my true God's granted me
Eight Marines Screaming
Seven Skulls Exploding, Six Slayers Slaying, Five Strange Things, Four Chaos Lords, Three Tyrants, Two Chaos Marks and Daemonic Immortality

Khorne Berzerkers
HOTpanda: RAGE!!! RAGE!!! RAGE!!! That is what Chaos follower from all over the galaxy should be doing when it comes to Khorne Berzerkers.  What was once a detriment to be label with, the RAGE rule is now what every New Kid on Block is screaming for.  Getting +2 attacks means that Berzerkers are throwing out four attacks when they charge.  Not too bad, but wait, it gets better as they also have furious charge which results in four strength five attacks when charging.  Yes they are not initiative five when they charge but this helps create separation between Berzerkers and Noise Marines which is a good thing in my books.  Overall I am enjoying the blood lemonade that they are dishing out.

Friday, October 26, 2012

12 Days of Chaos Part 7: Elites (Part 1)

On the seventh day of Chaos my true God's granted me
Seven Skulls Exploding
Six Slayers Slaying, Five Strange Things, Four Chaos Lords, Three Tyrants, Two Chaos Marks and Daemonic Immortality

Lantz: If you liked Chosen before, you'll love them, now. Chosen are everything they were before, but they're cheaper with options that are cheaper. Chosen are a make-your-own-role kind of unit, still and will excel at whatever you dedicate them to. Once again, however, we find ourselves in that slippery slope of nearly limitless wargear options which means these guys can get crazy expensive. The fact that they can be made a Troop choice (see our HQ Special Characters article) means things can get pretty amazing for your list. A load-out I'm a fan of, though this isn't a tourney idea by any means, is 5-10 Chosen all with plasma guns or combi-plasma to keep them cheaper. Marks and Icons will do these guys some good as long as they have a singular role to play. IE: don't mix and match shooty and melee in the same unit or you'll find the points cost isn't worth it.

Thursday, October 25, 2012

12 Days of Chaos Part 6: Troops, Chaos Rhino and Vehicle Equipment

On the sixth day of Chaos my true God's granted me
Six Slayers Slaying,
Five Strange Things, Four Chaos Lords, Three Tyrants, Two Chaos Marks and Daemonic Immortality

Chaos Space Marines
Lantz: While I hear a lot about how much cheaper these guys are, they really aren't. Yes, base-cost is 2pts cheaper than last edition, but you've also lost Fearless and a point of Ld. To gain that back it's going to cost about the same as it did before. Other than this, your basic Chaos Space Marines will suffer from the same issue the Lord and Sorcerer do; points conservation. You can truly make this an amazing unit on the table, but if you go to extremes it's going to cost you...a lot. Marks from 2-3pts per model and Icons from 10-30pts isn't cheap, and that's before you've even thought about special/heavy weapons, the Aspiring Champion's wargear and more bodies. The trick here will be creating a unit with a role in-mind and sticking to it. Don't make these guys so they can handle everything. Give them a specific job, equip them for that job and see how they do. The main thing generic CSMs have going for them is their points cost compared to the god-specific Elites that can become Troops. Once their cost goes over what their Elite counterpart's cost is, you've lost your reasoning for taking them in the first place. Keep 'em cheap, people.

Wednesday, October 24, 2012

12 Days of Chaos Part 5: HQ Sorcerer and Psychic Powers

On the fifth day of Chaos my true God's granted me
Five Strange Things, 
Four Chaos Lords, Three Tyrants, Two Chaos Marks, and Daemonic Immortality

HOTpanda: If you are a Khorne cultist then just sit back and continue eating your Khorne-Flaks as this entire section hates your god for its' inability to manifest its' daemonic existence by psychic means through the warp.  If your main lord is incapable, like the Blood God, of expressing itself psychically but you feel that having a spell caster would benefit your army then by all means put down your cereal bowl and list to what the other have to say.  I would just prefer to eat my Lucky Charms as they are magically delicious.

Tuesday, October 23, 2012

12 Days of Chaos Part 4: HQ Chaos Lords, Dark Acolytes, Warpsmiths and Daemon Princes

On the fourth day of Chaos, my true God's granted me
Four Chaos Lords,
Three Tyrants, Two Chaos Marks, and Daemonic Immortality

Chaos Lords
Lantz: This guy will be most armies' bread and butter should you not be able to afford a Special Character. He's everything he was before, but given the appropriate Mark of ________, he will unlock either Berzerkers, 1k Sons, Plague Marines, or Noise Marines (have I mentioned you need to wait till the Elites section for these? Okay, good,) as a Troop choice. This HQ also gets a massive list of wargear options that we'll get to in a bit, just note you can keep this HQ cheap or make it insanely expensive. Take caution when decking him out.

HOTpanda: For those of us who are craving something a little more exotic or spicier than what the diner specials offer, then the Chaos Lord is for you.  Whether it's a Son of Anarchy Biker Lord or Terminator strutting Arnold those that are DIY incline will be back for seconds.  I see myself using a Lord as my secondary HQ to fill a specific role in my army or to transform an Elite unit into your standard lunch fair.

Drkmorals: The two most interesting things about the Chaos lords are that there are no points or item limit for his extra gear. You are free to build him in whatever direction to fill gaps for your list or to compliment it with as many points as you like. Feel free to VILLIAN HAMMER away if you have the points or to just give him what he needs to fill a role in your list. Also he allows you to unlock the Cult troops in the Elite section for cheap meaning you can still run those style lists at lower point’s costs.If you are strictly looking for a cheap HQ to save points go with a Sorcerer though.

Monday, October 22, 2012

12 Days Of Chaos Part 3: HQ Special Characters

On the third day of Chaos, my true God's granted me
Three Tyrants, 
Two Chaos Marks, and Daemonic Immortality

Lantz: Welcome back to our celebration of the newest codex to the 40k universe; Chaos Space Marines. We're past the army's blanket rules, so let's get into the meat. Special Characters are up first and there's a bunch of them. All vary in points cost and stats which really seems to carry the book along in this Chaotic kind of presentation. When it comes to Imperial Space Marines there isn't very much differentiation between units stat lines, typically either wargear or special rules set each character apart. With the Chaos Space Marines, their special characters vary greatly from one another in every way possible. Chaos! All right, enough jabbering, let's get to it!

Sunday, October 21, 2012

12 Days of Chaos Part 2: Special Rules and Warlord Traits

On the second day of Chaos, my true God's granted me
Two Chaos Marks
and Daemonic Immortality

Champion of Chaos
Lantz: The first of many long-winded rules in this book, but that doesn't take away from its use or entertainment value. Being forced to issue/accept Challenges mean GW took the new edition of 40k and gave this army a strong personality with this edition right off the bat. The Boon table itself is monstrous, but most things in there are useful. With the D66 concept, we still have the "a roll of 1 typically blows" notion, but most everything else on this table isn't terrible. There are also ways of re-rolling on this table, but we'll get into that in a bit. The fact that Sweeping Advances don't let you roll on the Boon table means you won't see much of this rule, but it's something that will come up and is definitely a unique concept.

Saturday, October 20, 2012

12 Days Of Chaos (Part 1)

On the first day of Chaos, my true God's granted me
Daemonic Immortality

HOTpanda: An eternity of servitude to Dark Gods is what is what the gift of Daemonic Immortality means to a Champion of Chaos.  Once achieved even death itself is without respite.  For the members of the Standard Template Construct we all long for one of the Dark Gods to gaze down upon us.  To further not only our on selfish cause but Chaos' as well we have decided to honour the release of the new testament of Chaos with the Twelve Days of Chaos.  Over the next twelve days we will delve into the filth encrusted pages of the Bible of Chaos.  We will devolve our darkest thoughts, secrets and ambitions.  All in an attempt to decipher, interpret and spread the foul words of Chaos.  Without further ado lets begin our climb over the mountains of bloated corpses so that the Gods can smile down upon us all.

Wednesday, October 17, 2012

How-To: Make Your Very Own Light-Bright Monolith

With the completion of the Complekt Dynasty, after that post and on several occasions I get asked about my "Light-Bright Monolith". So as a treat, and since we didn't have anything else planned for today (oooooh, but just wait till Friday, ladies and gents), I thought I'd throw up my old tutorial from back on on this model. Unfortunately, Matt Ward made this thing a piece of defecation remnants on the tabletop, but it's still a great talking point and something I like to bust out at my LFGS. So without further stalling, how to make your own Monolith (and please pardon my writing/formatting style from back in the day):

Monday, October 15, 2012

Updates From The Workbench [Lantz]
Complekt Dynasty Complete

In a rush to get my Necrons completed so I can start on a fluff CSM army of Slaanesh, I sped through the last few models I had that hadn't been pieced together and got to work. Not even two months ago I posted about what I had left to accomplish for the Necrons and now I'm here to announce that I've finished! Totaling out to 4,878pts base (I didn't intend for the army to be that big), it's quite a force with multiple lists available. Maybe someday I'll get in on an Apocalypse game. Anywho, enough banter, let's get to the pics!

Friday, October 12, 2012

Tutorial: Creating Complex Styrene / Plasticard Armor

Recently I posted This Model on my personal blog and was asked how I created the additional armor on the raider. What I have below is a step by step illustrated tutorial on the process.

Wednesday, October 10, 2012

Secret Weapon Miniatures - Basing Products Review Part 2 - Ceramic Bricks!!

Carrying on with the reviews! Part 2 of my review on some of the Secret weapon miniatures basing products, this time on the bricks I used on my Decimator! Join me after the jump....

Monday, October 8, 2012

Black Library Digital App Review

Before I did a quick digital review on the new coming over to cyber space in a non pirated digital format. Let's take a look at another Digital offering from Games Workshop. I want to talk about the Black Library App this time around. 

Friday, October 5, 2012

Secret Weapon Miniatures - Basing Products Review Part 1 - Crushed Glass!!

Carrying on with the theme of basing that CitizenSmith started, I thought it was high time to show you guys what I have been doing recently with Secret Weapon Miniatures' range of basing materials, which I used recently on my various entries for Golden Demon UK.

Wednesday, October 3, 2012

Getting Basic Part 2

Part 2 - Or, I'm in ur base, killing ur dudes

This is a follow up from the Monday post which was getting kind of long so I figured I'd split it to two.  We'll be keeping the base theme going this week and Fridays post will be more in depth about this.  So now I've confused two necro-memes, back to the post.

Monday, October 1, 2012

Getting Basic

Doesn't matter what your army or game is, they need bases.  You could just slap some paint on the little black plastic bit that comes with the mini but if you are putting work into the everything else, a boring base pulls your model down.  At the cons you see folks with amazing looking display bases, or army boards.  If you have been wanting to put more effort into the bases yourself to try and match those, hopefully this blog post will help get you started.  Read it and we'll all be pulling out work as amazing as that of , pictured above. 

I was fortunate to be able to attend a basing class run by misterJustin of at in Sacramento, CA.  The class was well attended, we filled the room we were in, and he spent a few hours addressing a number of techniques as well as Q&A with the attendees.  The first part of my notes are below the fold.  The rest will follow in a couple of days.