Wednesday, September 12, 2012

The Complekt Dynasty

(Used For The Destruction Of The Universe. Not As A Killer Of Superman Or As Deodorant)

Lantz here with an update and tidbits on my current army; Necrons of the Complekt Dynasty. I never really had a theme for my army back before the 5th Edition update for the Necrons. Back then the Necrons were just mindless automatons with a never-ending thirst for soul-sucking and probably some other kinky robot stuff. Say what you will about that old fluff, but I loved it. The nay-sayers like to compare them to the Tyranids; animals doing what animals do: kill, eat, poop, repeat. But the clear distinction between the two races was how eerie the Necrons were compared to anything else. Why were they killing? Where did they come from? What do they want? Where do they go when they "die"? No race knew the answers to these question and that fear of the unknown is what truly made the Necrons terrifying. With the recent update however, Necrons were given some personality and with that the chance to add some character to a previously lifeless show of slaughter. I do in-fact like the new fluff, but when the codex first came out it put me in a kind of perpetual clueless state of mind for how to proceed with my modeling and painting.

My first thought was, "Screw it. , , ." I had too many models to start over and seeing as I'm incredibly self-aware when it comes to how lazy I am it was going to be the same color scheme throughout. However, one cold, rainy night as I was listening to while smoking a cigar when it hit me. Just like the elements of our planet the Necrons could have a clear distinction between their weaponry with color. Previously the Necrons only consisted of Gauss. Now? Now they have so many varieties of weaponry with all kinds of crazy abilities. This thought process birthed the idea for my army's fluff where a previously damaged-by-time army of mindless robots that paraded around the galaxy had been taken slave by a newly awakened and mentally aware Complekt Dynasty.

The Overlords of the Complekt Dynasty, with their magic-like technology gifted several weapons to their metal zombies in the form of Tesla, Particle, Ray, Transdimensional, etc. weaponized devices. Once in my mind and then on paper, it was time to put it into practice; what color goes with what abilities/weapons and why? Let's start easy:

Obviously anything Gauss will be green. It's how the C'tan intended it and I won't waver from that thinking. This started as the basis for the color coordination and the real thanks is to GW on this one.
(Example)

Next up is the current contender with Gauss; Tesla. Really anything that's lightning-based such as Imotekh and Stormteks. A shade of blue was an obvious choice. It was either that or white for lightning-based weaponry. I went with blue because another idea came up later for white which I'll explain in a bit.
(Examples)

Gold was a little more tricky. Gold needed to be superior to the other colors somehow, but make enough of an appearance in the army as most of my Necron symbols are painted gold. I decided the Cryptek that can mess with time (Harbinger of Eternity) was a superior choice to the other Crypteks on a fluff-scale, but also decided to add a light shade of gold to any cloak with a 2+ armour save which is of course superior to all other armour saves.
(Examples)

Orange. Fire. Another easy one. Anything melta or flame-based in the dex (which isn't much) got the ol' pumpkin treatment. From the Heat Ray which has a melta and a flamer profile to Imotekh's Gauntlet of Fire as you'll see below got some orange slapped on it.
(Examples)

A deep, dark purple is easily my favorite color in this world, so to choose what it went with took a lot of careful consideration. In the end, it boiled down to what is the most fun to me; ignoring terrain. Not many armies have the ability to look across to the other side of the board and say, "Meh, no problem." So units such as the Despairtek which can Deep Strike every turn and Wraiths which straight-up ignore terrain got a shade of purple.
(Examples)

Silver was probably the last decision I made as it happened after I had a lot of models painted already. What it boils down to is artificial intelligence. The Necron constructs that were created as guard dogs for the Complekt Dynasty. I'm talking about all of the Canoptek units; Scarabs, Wraiths and Spyder. I used silver for their eyes to represent their pre-programmed nature.
(Examples)

Red has been written down, but not put into practice, yet. Basically the units that create difficult, dangerous and outright mess with terrain will be getting red. Orikan the Diviner, a C'tan with Writhing Worldscape and Harbingers of Transmogrification would all see some red paint. Unfortunately after proxying those kinds of lists two or three times the list kind of bored me and I never bothered buying the models for it.
(Example)

White was an interesting thought process. Basically, weapons that have a combination of really high strength and really low AP got the white treatment to represent a heat so powerful it could bust through anything with ease. Doomsday Arks with their Doomsday Cannons (S9, AP1) and Destroteks with their Eldritch Lances (S8, AP1) were gifted white that contrasts with black so purely as to show their great power.
(Examples)

Yellow was very much an afterthought. After all of the colors above I still wanted something for the Particle weaponry as well as the really unique weapons of the army such as the Transdimensional Beamer and the Rapid Fire Sniper weapons (Synaptic Disintegrator) of the Deathmarks. But what was left? You know, other than pink... So yellow took the role.
(Example)

And that's about it for this colorful article. The point of this article is to show how many connections between our fluff and the tabletop can be made. Because really, that's the whole point. You want a unit with grenades, you'll want their model to have grenades. You want a Land Raider? You're not going to want to use a shoebox, you'll want a damn Land Raider. Those are simple examples, but you get the idea. Even something as easy as colors can be used to easily identify what's what on the table and also give some appreciation to the fluff.

I love having a connection between the hobby and the game, and this was a fun way for me to go about it. I do miss the days of the brain-dead robots, but with a new edition comes new fluff. And new fluff comes new opportunities to represent that fluff on the table. Every army's better when it has some fluff behind it. Until next time.

For The Phaeron!

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